THAUMATURGYSet the scene. Run the game.

Medieval market ambience

A market is a crowd with work in it: coins nearby every fifteen seconds, carts and chickens further off. Recipe and environment.

A market is a crowd loop at 60% with work happening over it — coins every fifteen seconds nearby, then carts, chickens and dogs all pushed far, and town bells about every two minutes. One near layer and four distant ones is what makes it an open square rather than a tavern.

It ships built in as Market Square — 6 layers, 6 on to start. Open it in the app, or build it yourself from the recipe below.

What it sounds like

A market and a tavern both start with a crowd loop and should not sound alike. A tavern is a box full of people. A market is an open square, and the crowd has to feel like it carries on past anything the party can see.

The difference is made with distance, not level — both beds sit at 60%. The tavern puts its events close: mugs, laughter, the next table. The market pushes four of its five far, so carts, chickens and dogs all arrive from somewhere across the square, and only the coins are at the party's elbow.

Coins every fifteen seconds is the detail that fixes the century. Somebody is being paid, constantly, just out of sight. It is also why this is the best environment in the library for a scene where the party is trying to find one person in a crowd.

The recipe, dial by dial

This is the environment as it ships. Every layer is the same kind of thing — one sound from the library and a set of dials — so there is nothing special about which slot a sound sits in. The names are only names.

LayerSoundHow oftenWanderVolumeDistanceReverbEcho
CrowdMarket squareloop—60%closeoffoff
CartsCart on cobblesevery ~30 s70%50%farmedium1 bounce
ChickensChickensevery ~25 s70%50%farmedium1 bounce
BellsTown bellsrare, every ~120 s70%50%farmedium1 bounce
CoinsCoinsevery ~15 s70%50%nearbymedium1 bounce
DogsDistant dogsevery ~50 s70%50%farmedium1 bounce

Master volume 80%. Every number above is read out of the environment that ships in the app, and printed in the words the app prints beside each slider.

  • Crowd — 60%, dry and wide. Outdoors, and bigger than the square.
    Market square
  • Carts — Every thirty seconds, far. Traffic, which is what makes it a square rather than a crowd.
    Cart on cobbles
  • Chickens — Every twenty-five seconds, far. Livestock in a town is a specific period detail and it is doing more work than it looks like.
    Chickens
  • Bells — About every two minutes, far. The town keeping time; reach for it when you need the scene to have a clock.
    Town bells
  • Coins — Every fifteen seconds, nearby — the only near layer. Money changing hands at the next stall.
    Coins
  • Dogs — Every fifty seconds, far. Somebody else's problem, somewhere else.
    Distant dogs

What each dial does is covered once, properly, in Environments & layers.

Boards to load with it

The environment is the place; boards are the things that happen in it. These three ship built in and suit this one:

  • Doors & Traps — shutters, stalls, and a door slamming somewhere
  • Alarms & Signals — the moment the theft is noticed
  • Rogue — for whoever caused it

Load them, then press + New scene and the environment and the boards come back together next week in one tap. Scenes covers that.

Make it yours

A city street at night

City Street, Night ships built in: the crowd becomes a handful of people, the trade stops, and footsteps start carrying.

A bazaar

Bazaar is built in and is the hotter, closer version — a covered market with the sound trapped under it, so the room goes up and the width comes down.

A forge on the square

Blacksmith is built in. Run it and push every layer far, and you have a market with a forge somewhere in it — a very cheap way to make a square feel like a town.

None of this is destructive: the built-in environments cannot be overwritten. Change what you like, and press Save a copy as… when it sounds right.

The recordings

Every sound this environment uses, and who recorded it. Most of the library is public domain; the Creative Commons Attribution recordings are credited here because that is what the licence asks for. The full list is on Sounds & licensing.

Open Market Square in Thaumaturgy — it is free, there is nothing to install, and nothing to sign up for.

Updated 24 October 2026