Boards
Big buttons for the moments on top of the environment.
A board is a titled grid of buttons. Tap a button and its sound plays over whatever the environment is doing. Boards sit two across on a laptop and three-across-buttons on a phone.
Loading boards on the Play screen
Use the Load a board… dropdown. Load as many as you like; each panel has ▲▼ to reorder, ▾ to collapse and ✕ to unload. 67 boards ship built in: six general ones (Alarms & Signals, Combat, Doors & Traps, Kitchen & Camp Cooking, Magic, Town & Village), one per class — Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock and Wizard — each with that class's spells, weapons and tricks named the way the table says them, and 48 for creatures (Aberrations, Angels, fey & genies, Beasts, Birds & omens, Bones & the Dead, Constructs & golems, Demons & Fiends, Devils & lesser fiends, Dire wolf, Dragon, Elementals, Farm & livestock, Gargoyle, Ghost & spirits, Giant spider, Giants, Goblin, Gorgon, Great beasts, Griffon & hippogriff, Harpy, Kuo-toa, Lich & the old dead, Locathah, Manticore, Medusa, Merfolk, Merrow, Minotaur, Naga, Ogre & hill giant, Ooze & slime, Orc, Owlbear, Pegasus, Roc, Sahuagin, Sea beasts, Sea elf, Skeleton, Stirge & giant insects, Swarm, Triton, Troll, Vampire, Wolves & worgs, Wyvern and Zombie), each laid out the same way so one board teaches the rest. The Magic board and the spells on the class boards are elemental and arcane: fireball, lightning bolt, thunderwave, frost, healing, holy light, curses, teleports.
Building a board
On the Boards screen, press + New board and name it. The library is on the right: filter by family or type what you're after; every sound has a ▶ to listen before you add it. The library includes both the one-shot pads and every random sound the environments use — so thunder, a wolf howl or a bell can be a button too.
For each button on the board you can:
- Name it — the name on the button is yours; the sound underneath doesn't care.
- Add a note shown under the name, for you: "swing and a miss", "the warrens wake up".
- Tick loop — the button plays until you tap it again, instead of once. Good for a crowd, a fire, an alarm.
- Choose takes — sounds with several recordings show "3/3 takes". Open it, listen to each, untick the ones you don't want. That button then only picks from the ones you kept. It's per button, so the same sound can use every take on one board and just your favorite on another.
- Set its level — the Level slider under each button. 100% is the clip at its own recorded loudness; below that the button sits back, above it the button pushes forward. Use it when one sound on a board is plainly louder than its neighbors. The ▶ beside the row plays it at the level you've set, so you can hear what you're doing.
- Reorder with ▲▼, remove with ✕.
Load in Play jumps to the Play screen with the board loaded.
Editing the built-in boards
Edit them directly. Your version is saved to you under the same name and a Reset to original button appears. Duplicate makes a separate copy instead.
Volume
Each loaded board has a Volume slider of its own under its title. It scales every button on that board, so a board can sit under the scene rather than on top of it. Move it while a loop is playing and you hear it straight away.
There are three levels in all, and they multiply: the button's own Level, then the board's Volume, then Master in the top bar, which scales everything including the environment. A board's volume belongs to the board, so it is the same wherever you load it. Setting it on a built-in board makes your own copy of that board, exactly as renaming one of its buttons does — Reset to original puts the level back with everything else.
If you are broadcasting, your players hear the mix you have set, not the raw files — including someone who joins after a loop is already running.
Playing
Every tap picks a different take at a slightly different pitch, so ten hits in a fight don't sound like a keyboard. Tapping again before a sound ends layers another on top. Esc or STOP ALL silences everything, loops included.
Next: Scenes →
Updated 10 November 2026
